![]() Sneak Attack: The Rogue’s primary source ofĭamage output. Unfortunately, 8+ skill ranks isn’t enough toĬover everything that a Rogue can do, even with substantial Intelligence. Skills: Short of the Factotum, the Rogue has Options, but your go-to choices will be the Dagger, Short Sword, Rapier, and Proficiencies: Simple weapons offer lots of Rogue doesn’t have any built-in means to overcome their poor Fortitude and Reflex, and with Evasion they’re very good at Reflex saves. Two-Weapon Fighting builds, but with decent planning (and with Flanking) Rogue Class FeaturesĮspecially because so many Rogues go for melee builds.Ĭharacters so dependent on weapon attacks for damage, especially for I also omit the use of “Flaws” since they allow a massive increase in power with essentially no cost to the character. Those options also tend to be wildly unbalanced and rarely receive errata. I am of the opinion that those options are intended to be limited to campaigns run in those settings, and as such they don’t really apply to a generic campaign. It’s important to note that I generally omit campaign-setting specific content. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.For help identifying sourcebook abbreviations, see my Sourcebook Abbreviations Guide. Because so little of 3.5 is available on the SRD, I will attempt to tag items with a superscript indicating their book of origin. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which tend to be more consistent than 3.5 handbooks. Multiclassing and Prestige Classes Disclaimer.With the longest skill list and most skill points of any classīut the Factotum, Rogues can fill the roles of Face, Scout, and Striker. The Rogue is an iconic and important class, and nearly any party is wise to
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